Jan 22nd 2020, 9:35:14
A few disclaimers:
- I have very little skill at this game
- I'm not a significant player in the history of this game or community
- I don't even fully understand the rule differences between each of the existing servers
- I have very little understanding of what nerdy things people do to make things like this game happen
I just had a random, unoriginal thought about whether a "Fiesta"-type server could work to try and add some randomness to the game. I'm borrowing the word Fiesta from a Halo gametype where random weapons are used because I lack the originality to come up with something better.
Essentially, the server is a short-time reset (but maybe not Express short) that has changing rulesets announced in advance to keep things interesting. For example:
1. Mystery Teams: Players who create countries are randomly assigned to clan tags.
2. Mutually Assured Destruction: All players start with 20% Warfare tech and no SDI.
3. Guerrilla Tactics: The only military that can be bought or produced are Troops.
4. Tree Huggers: Attacks are disabled, explore rates don't reduce.
5. No Stock: No private markets.
6. Baby FFA: Each player can create up to five countries.
These might be fun or absolutely terrible. As I said, I really have no idea. I just wonder if it might be a way to tinker with the existing conditions of "victory" (war kills, netgaining, TNW, ANW, etc etc) by creating short, experimental type resets that could also test out new things before they're perhaps put into other servers.
Maybe the community could vote on certain rulesets to be kept and added to the rotation of rulesets, or we could all boo the crappy ones and demand they never be played again.
It's probably been suggested before. I dunno. Thoughts?
- I have very little skill at this game
- I'm not a significant player in the history of this game or community
- I don't even fully understand the rule differences between each of the existing servers
- I have very little understanding of what nerdy things people do to make things like this game happen
I just had a random, unoriginal thought about whether a "Fiesta"-type server could work to try and add some randomness to the game. I'm borrowing the word Fiesta from a Halo gametype where random weapons are used because I lack the originality to come up with something better.
Essentially, the server is a short-time reset (but maybe not Express short) that has changing rulesets announced in advance to keep things interesting. For example:
1. Mystery Teams: Players who create countries are randomly assigned to clan tags.
2. Mutually Assured Destruction: All players start with 20% Warfare tech and no SDI.
3. Guerrilla Tactics: The only military that can be bought or produced are Troops.
4. Tree Huggers: Attacks are disabled, explore rates don't reduce.
5. No Stock: No private markets.
6. Baby FFA: Each player can create up to five countries.
These might be fun or absolutely terrible. As I said, I really have no idea. I just wonder if it might be a way to tinker with the existing conditions of "victory" (war kills, netgaining, TNW, ANW, etc etc) by creating short, experimental type resets that could also test out new things before they're perhaps put into other servers.
Maybe the community could vote on certain rulesets to be kept and added to the rotation of rulesets, or we could all boo the crappy ones and demand they never be played again.
It's probably been suggested before. I dunno. Thoughts?