Originally
posted by
Gerdler:
Its problematic because a 500 acre country has a real cheap way of maxing warfare tech and his missiles are weak because of low acreage/pop/buildings/military but then he can sell a missile to a 250k acre country. The nuke might take out 500 times the acres from the big country.
What is the value of taking out 20k acres in 2 turns? 1 billion? 10 billion?
When your tag is just short the missiles for a chem rush, what is a chem worth for you when it means you can snipe the kill? 100 million? 1 billion?
So that 500 acre country who spent under 50m cash to get the warfare to make 4 missiles a day now has income in the billions/ day assuming someone wants his missiles.
It would be an interesting dynamic in war times. If the changes go through and alliances dec war on each other or DNH on each other. Untags do 90% less damage. Why not? We can't anticipate how much a missile is going to be worth on a public market. Chances are a lot of people will net it out and missiles can be worth nothing. But if there are two alliances at war, then who cares about the acres lost or the chem snipe kill. It also makes warfare tech worth getting for netters if the missile market is booming. You can also have NPC's flood it at times. Also like Bug was saying, you can max the sell price if needed.
As an adverse to your example. You have a war alliance that has been pumping up for war all set to hit a netting alliance. Netting alliance is caught off guard and loses half their countries. They have a shot at getting back into the game if the missile market is healthy. Maybe their allies sell all of their missiles. Maybe they do restart with 5 low acre countries to help their bigger alliance members do more damage.
I don't know if it will work, but that is why I was thinking a test server.
The future missile idea, while good, sounds like a lot of programming to make work right.