Originally posted by raheel:
...by civilians seems the most logical. The breakers incur the largest cost in getting there.
One would automatically argue that everyone would want to break then, but that can't happen as if ppl just broke (but no kill happened) then no one would get anything as, well, I assume you need the kill to get anything at all. I suspect ppl would alternate being breakers/finishers to maximize clan wide return of resources.
Although this would have to be programmed well as I see certain complications:
1) What if a country is GSed before that by a random country (as often happens)...would the guy, totally outside a kill run, also be liable to resources? That seems weird/wrong. It would somehow have to be given only to ppl who were a part of the kill run
2) What is a kill run happened over many days...for targets that are walling...he would keep generating civilians and thereby screw up calculations for returns accruing to certain parties...I hope that made sense.
Also, then, what resources? Military doesn't make sense, as warring would then pay for itself (it makes sense that an attacker should lose military - i.e. incur a cost for attacking). So thats out. The ppl can't get the civilians either, as u need all of them to die for a kill run. Bushels would also get destroyed in a GS. That leaves cash, which is usually not worth it on many warring targets....usually. Maybe cash and tech? I guess it does make sense to disburse the tech, because many times in historic wars (IRL) the invaders took over the libraries/culture/arts as spoils of war. So that could work.
This is an interesting idea actually but probably a logistical and programming nightmare.
:)
Just limit the countries the spoils go to AND the calculations of how many civilians died to those that made attacks that occurred on a dying country, say, a day before it actually died (In most cases, if you can't kill a country in less than a day, either your war department didn't get the country's playing times right, or your killruns need to be faster)...
Also, most warring countries have stockpiles of oil. And spies. Oil is not vulnerable to military attacks. The extra spies would definitely add expenses, so countries acquiring those extra assets would probably want to sell them off.