Dec 21st 2023, 19:47:16
Back in the day, in Starcraft 1 you started with 4 workers, and the games were so much longer and flufftier because the ramp up phase took forever. Then in starcraft 2 they changed to like 6 or 8, i dont remember and eventualy went to like 10-12 and the games feel so much better. Have we ever thought of just trying like 10-20 CS to start the set?
Elders
gains [23:16:55] * Myerr!*@* added to ignore list
cloud-superfly: CP is ok
gains [23:16:55] * Myerr!*@* added to ignore list
cloud-superfly: CP is ok