Feb 11th 2018, 21:58:20
Currently wars are often over in the first strike. Frankly, if you're going to lose most of your top hitters and their stock you don't really stand much of a chance of winning a war unless some other clan jumps in and saves you like you're Princess Peach fallen prey to the hands of Bowser.
But what if this wasn't the case? What if first strikes were not a guarantee of a won war? There would be some deterrence between clans that want to net and warring clans, wouldn't there? Well, how about giving players within a clan the option to give up the autonomy of their missiles to the defense of their clan. Should the clan be first striked by another clan (over a certain threshold of attacks), the missiles will automatically fire at a random opponent within the opposing clan (ie. all chems go to one target, all nukes go to another, all em's go to another), and if that country is killed, it picks another random target and so on. This will cost the defending clan no turns (and maybe the missiles will get some bonus) and force a clan doing the attacking to spend valuable turns either diffusing missiles (which may provide a fs warning) or at least taking some damage.
Since it will be optional, clans with set wars can just turn it off to preserve missiles for more efficient uses.
Just a thought and the idea obviously has some flaws that can be tweaked, but I think it will at least be better than the status quo of getting annihilated in a FS with zero recourse.
But what if this wasn't the case? What if first strikes were not a guarantee of a won war? There would be some deterrence between clans that want to net and warring clans, wouldn't there? Well, how about giving players within a clan the option to give up the autonomy of their missiles to the defense of their clan. Should the clan be first striked by another clan (over a certain threshold of attacks), the missiles will automatically fire at a random opponent within the opposing clan (ie. all chems go to one target, all nukes go to another, all em's go to another), and if that country is killed, it picks another random target and so on. This will cost the defending clan no turns (and maybe the missiles will get some bonus) and force a clan doing the attacking to spend valuable turns either diffusing missiles (which may provide a fs warning) or at least taking some damage.
Since it will be optional, clans with set wars can just turn it off to preserve missiles for more efficient uses.
Just a thought and the idea obviously has some flaws that can be tweaked, but I think it will at least be better than the status quo of getting annihilated in a FS with zero recourse.
If you give a man some fire, he'll be warm for awhile. If you set a man on fire, he'll be warm for the rest of his life.