Jan 18th 2020, 15:54:29
So something I've been toying with in my mind for a while is changing up the war/kill mechanic to make kills take longer while still giving people who love war a way to get accomplishments (like kills).
There have been lots of discussions about special attacks putting countries into DR, making logins/taking turns/etc clear that DR but I don't like a system that effectively promotes not being active.
So with that in mind, I wanted to do a quick brain dump for discussion on a vague concept I've been thinking about: decisive victories in battle.
The way this mechanic would work is that instead of attacking a country until it dies, there would be a mechanic where after a certain number of attacks (based on some yet-undetermined mechanic, maybe # of attacks, total military killed, civs/buildings/etc killed, etc), a country would get the decisive victory attack. This victory could give better returns to the attacker and/or all of the countries that have attacked recently -- maybe give some readiness back to the attacker(s) (morale boost!), maybe give some better returns, lots of possibilities there!
For the defender, it would throw the country into an immediate un-attackable state for some period of time(minutes/hours) or until certain actions are taken (like taking turns) and potentially keep the country in DR for some longer period.
The hope with this change is that you don't lose the days/months of work you put into a country in minutes while you're unavailable while still making getting attacked painful.
For the attackers, it still provides something to shoot for (decisive victories over kills, although kills could still be a thing after a number of decisive victories) and could give some new benefits to attackers.
Anyway, I'm interested in seeing what people think before I explore this idea further.
Thanks!
There have been lots of discussions about special attacks putting countries into DR, making logins/taking turns/etc clear that DR but I don't like a system that effectively promotes not being active.
So with that in mind, I wanted to do a quick brain dump for discussion on a vague concept I've been thinking about: decisive victories in battle.
The way this mechanic would work is that instead of attacking a country until it dies, there would be a mechanic where after a certain number of attacks (based on some yet-undetermined mechanic, maybe # of attacks, total military killed, civs/buildings/etc killed, etc), a country would get the decisive victory attack. This victory could give better returns to the attacker and/or all of the countries that have attacked recently -- maybe give some readiness back to the attacker(s) (morale boost!), maybe give some better returns, lots of possibilities there!
For the defender, it would throw the country into an immediate un-attackable state for some period of time(minutes/hours) or until certain actions are taken (like taking turns) and potentially keep the country in DR for some longer period.
The hope with this change is that you don't lose the days/months of work you put into a country in minutes while you're unavailable while still making getting attacked painful.
For the attackers, it still provides something to shoot for (decisive victories over kills, although kills could still be a thing after a number of decisive victories) and could give some new benefits to attackers.
Anyway, I'm interested in seeing what people think before I explore this idea further.
Thanks!
-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com
Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com
Earth Empires Staff
pangaea [at] earthempires [dot] com
Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com