May 25th 2024, 20:47:23
I certainly wasn't. I thought hard about it, my suggestion would likely create an OP casher.
The high commissions would make public market overly expensive, and the increase in private costs would force them to spend that cash on the public. This would push a lot more cash through the market in turn juicing other strats that sell goods.
Or it could make people run more self sufficient countries (ie rainbows) because they don't want to get burned by commission and the boost to PCI *and* pop means that even with a lower proportion of casher buildings you's still get decent result when teched up alongside your indy/farm/oil production.
Maybe a hybrid tech-casher, a sweet spot where your PCI/Pop boost makes up for sacrificing a little land for labs so that you can avoid the market commissions on buying your tech.
Or maybe the % I suggested wouldn't be enough to make real difference, or would be too much to mess with the current balance.
Tangentially, (I think this was suggested elsewhere), keep the govts broadly as they are with the effects but have the % in a range that changes slightly from set to set, like a shifting global economy (e.g If Theo is normally +35 construction -35 tech, it could be +20% construction and -20% Max tech or +50% construction and -50% max tech, obvs number would need a lot of thinking about!) or even is just totally random for a more chaotic envorinoment!