Nov 20th 2010, 23:18:06
I was recently informed that my alliance needed to take responsibility for its farming of untaggeds. At least when EVO does it, there are clear goals and benefits in mind:
1) increases TNW
2) makes suiciders do less damage to us and our allies
EVO already makes its members take responsibility for landgrabbing: if a guy missiles you a few times after you farm it, oh well, suck it up. If you RoR six times and he ABs you, oh well, should have had more tanks or shouldn't have RoRed. If an untagged grabs us once, oh well, grabbing is part of the game. Except for extreme situations, we generally live and let live.
Compare this to other alliances who kill untaggeds for a single DH, for missiles in response to farming, or other nonsense. If you think landgrabs drive players away, what do you think kill runs do?
What about those tags that have already warred a few times this set but are still landgrabbing? They clearly aren't in contention for high networths. Why do they grab then? Because they're bored?
Someone explain this to me. Thanks.