Sep 5th 2010, 16:26:59
Over time, a major problem has arisen within the game that has not to this point been addressed by the new admins. This is because the admins are from the netgaining realm of the game.
We need a major change in the way war is conducted on the server. Not politically, but instead the time requirements. Making warchats is difficult. You need to be online at specific times of the day, everyday. This is unavoidable but amplified in the way that kill runs occur within the game structure.
Severely diminished returns; 5k GS, 10k BR, 10a SS, enable more active players, or those by the computer all day to have a substantial advantage in defending their countries. Unfortunately, it also means that less active players, like those we are trying to attract, are at a substantial disadvantage as well.
Severe DR also means that finishing kill runs is much more critical and that warchats can not start until enough players are online, that warchat leaders must wait until every person in a chat room is ready, holding off a warchat start time for 30 minutes or longer. Of course, these aspects will remain. However, by reducing severe DR, or simply eliminating it, we can lessen the time burden presented to players.
This game originated as one designed around players competing to have the best country. That is still the main aspect of the game, building a good country and testing it against others. This should be the main focus of any player whether they are in a netgaining alliance or they are in a warring alliance.
Making these changes in alliance in advance of next reset will allow alliances to prepare for the changes and reduce the burden on incoming players; be it returning vets who lost interest in a time demanding game, or new players only lackadaisically interested in earthempires.
We need a major change in the way war is conducted on the server. Not politically, but instead the time requirements. Making warchats is difficult. You need to be online at specific times of the day, everyday. This is unavoidable but amplified in the way that kill runs occur within the game structure.
Severely diminished returns; 5k GS, 10k BR, 10a SS, enable more active players, or those by the computer all day to have a substantial advantage in defending their countries. Unfortunately, it also means that less active players, like those we are trying to attract, are at a substantial disadvantage as well.
Severe DR also means that finishing kill runs is much more critical and that warchats can not start until enough players are online, that warchat leaders must wait until every person in a chat room is ready, holding off a warchat start time for 30 minutes or longer. Of course, these aspects will remain. However, by reducing severe DR, or simply eliminating it, we can lessen the time burden presented to players.
This game originated as one designed around players competing to have the best country. That is still the main aspect of the game, building a good country and testing it against others. This should be the main focus of any player whether they are in a netgaining alliance or they are in a warring alliance.
Making these changes in alliance in advance of next reset will allow alliances to prepare for the changes and reduce the burden on incoming players; be it returning vets who lost interest in a time demanding game, or new players only lackadaisically interested in earthempires.
SOF
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