Feb 2nd 2020, 15:36:58
Sui game change: go from removing missiles to just disabling them
10:34 Sui and user don't know until launched
10:34 req that would be cool
10:34 Sui reduce quick chem kills
10:34 req oh
10:34 req and
10:34 req instead of it launching when u try it says "failed to launch" and you still lose turns for the attack
10:34 req or something like that
10:34 Sui sell firing pins on the market
10:35 Sui failed to launch wud be awesome
10:35 req so not only do you waste their missile you also waist their turn(s)
10:35 Sui and no readiness recovery if the missile fails to launch
10:36 req make a post, soudns fun
10:36 Sui jj, u writing this fluff down?
10:34 Sui and user don't know until launched
10:34 req that would be cool
10:34 Sui reduce quick chem kills
10:34 req oh
10:34 req and
10:34 req instead of it launching when u try it says "failed to launch" and you still lose turns for the attack
10:34 req or something like that
10:34 Sui sell firing pins on the market
10:35 Sui failed to launch wud be awesome
10:35 req so not only do you waste their missile you also waist their turn(s)
10:35 Sui and no readiness recovery if the missile fails to launch
10:36 req make a post, soudns fun
10:36 Sui jj, u writing this fluff down?