Relations |
Alliances are a powerful method of furthering your influence in the world around
you. There are 3 types of alliances, as described below.
However, being a member of an alliance requires a portion of your income to
each turn. When joining an alliance, you are
restricted from breaking the pact for at least 72 hours.
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Relation Descriptions |
Offensive |
The opposite of the defensive alliance, an Offensive Alliance will automatically
bring in 25% of your allies' available army during your attacks (if available).
This type of alliance also requires 0.2% of your networth to maintain. Once
again, your total strength cannot be increased by more than 100%, so having
allies at your strength is most beneficial in the long run.
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Intelligence |
An intelligence alliance brings together the strength of each member's intelligence
agencies in both engaging in and protecting from spy operations. This alliance
consumes 0.15% of your networth to maintain.
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Trade Pact |
This alliance, which only consumes 0.05% of your networth, is for countries who
wish to engage in trade but do not wish to agree to a more advanced alliance. This alliance type will also grant a small number of bonus turns per day based on how many total turns your allies have played. |