Multiple Countries | Multiple countries are not allowed. |
Clans | Clans are allowed. |
Team Server | Countries cannot leave a clan once they have joined it and ingame alliances can only be sent to clan members. |
Turn Rate | Turns are given every 24 minutes. |
Maximum Turns | Countries can hold a maximum of 180 (360) turns. |
Extra Start Turns | Initial countries are awarded 180 extra turns at the start. |
Time to Market | The minimum time for market goods to arrive on the market is 4 hours. The maximum time is 5 hours. |
Time on Market | Unsold goods stay on the market for a user-specified amount of time between 3 and 1440 hours. |
Public Market Tech Floor | Technology priced at or below $500 is automatically purchased on the public market. |
Planned Strikes | A planned strike brigade is unavailable for 18 hours after launching. |
Planned Strike Limit | Each country can launch up to 2 Planned Strikes per day. Available Planned Strikes refresh at midnight game time. |
Spyops per Day | A country can carry out a maximum of 5 spy operations per day. |
Bomb Banks | The spy operations Bomb Banks, Raid Food Stores, and Raid Oil Reserves steal resources and do not destroy them. |
Attacking Losses | The base percentage for Standard Strike military attacking losses starts at 98% and decreases as the attacker gets more buildings. |
Medical Technology | Medical technology reduces military attacking losses. |
Unused Acres | Unused acres cannot be dropped. |
Humanitarians | Humanitarians will never protest and will not prevent attacks. |
Ingame Alliances | This following ingame alliances are not permitted: defensive, research and trade |
Tech Networth | Tech points are worth 4 networth each instead of 2 networth. |
Major Change Set | The Major Change Set number of this server is 26. |