Relations |
Alliances are a powerful method of furthering your influence in the world around
you. There are 5 types of alliances, as described below.
However, being a member of an alliance requires a portion of your income to
each turn. When joining an alliance, you are
restricted from breaking the pact for at least 7.2 hours.
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Relation Descriptions |
Defensive |
A defensive alliance builds a solid foundation to protect each of the partners.
Any time you are attacked, 25% of of your allies' forces
will come to assist in your defense. However, Your total battle strength cannot be
more than doubled through allies, so having allies at your strength is most
beneficial in the long run. Being a member of a Defensive Alliance
consumes 0.2% of your networth each turn.
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Offensive |
The opposite of the defensive alliance, an Offensive Alliance will automatically
bring in 25% of your allies' available army during your attacks (if available).
This type of alliance also requires 0.2% of your networth to maintain. Once
again, your total strength cannot be increased by more than 100%, so having
allies at your strength is most beneficial in the long run.
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Technology |
This alliance is beneficial to technology-intensive countries. Each time one
member engages in technological research, others will acquire 10% of this
knowledge. This alliance also requires 0.15% of your networth in support costs.
Note that the amount of technology you receive
is also dependent upon your own tech levels.
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Intelligence |
An intelligence alliance brings together the strength of each member's intelligence
agencies in both engaging in and protecting from spy operations. This alliance
consumes 0.15% of your networth to maintain.
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Trade Pact |
This alliance, which only consumes 0.05% of your networth, is for countries who
wish to engage in trade but do not wish to agree to a more advanced alliance.
The only benefit of this alliance is that it creates a formal pact allowing
trade.
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