Originally
posted by
macmd:
You had a good run. Very nice! We mostly had you as an offline target, but finally pulled you because we didn't think it was worth it to just keep letting you rack up defends.
The restart bonuses seem a bit.... I don't know whether it is balanced. Currently, you gain 20% + 0.06% per defend of your previous country for your next restart, so it takes 1250 defends to cap out at the 95% restart cap.
So the weird part is that while my country is dead, it effectively didn't do much. My restart has 95% of everything the original had, and due to the restart bonuses, it actually has more cash on hand on the restart than the dead country. So to kill any stockpile, I would have to be killed again. The restart also has 600 more acres than the dead one, because it is the last week of the reset.
It just feels... strange. Not just that, the new BR formula makes it so that I lost no CSes when I get BRed, the only CSes I lost was due to CMs, so something like 450 CS dropped to like 410 after some CMs, it pretty much only took 3 turns to rebuild all the farms destroyed in some 20 hits. I'm also uncertain whether the BR nerf was "too much", I still have a ridiculous 90+ BPT, and it'll only take 11 turns to build up all the empty acres, fully functional country even before 15 turns OOP.
On the other hand, killing off most of the population though, completely killed production of any kind, even if most of the farms were still standing, so there's that at least.
95% seems like a very high % to cap at, although it is normally very difficult to even reach that.
Personally, I don't know if the restart bonuses actually achieved the goal of prolonging wars, although it is perceived to have done so.