Apr 16th 2010, 17:40:17
Well sort of guys, the maximum damage a chem will do is about 20% of your population. How much it will do if it hits and is under 20% of your population, is about 13%. The 20% cap only really matters for the first few missiles, unless he is more then double your pop, will only take 3-4 before the cap doesnt matter.
The difference in population between 34% tax and 0 % tax, is you only gain 50% more pop and will take quite a few turns to do this and a big loss of income, so not worthwhile.
If you had a casher missiler, it would be best if he shot off the first 3, then let your other missilers pick it up after that. The 20% cap doesnt matter once his population falls to 160% of your population.
A theo casher is almost immune to chems as it is possible for it to take 20-30 chems just to bring him to the normal level of population where the 20% cap is not in effect.
The actual amount of missiles that it takes to kill a country if none are shot down is pretty close to this.
If his population is greater then 160% of your population
((His Pop)-(YourPop*1.6))/(YourPop*.2) +
(Log(200)-Log(YourPop*1.6))/Log(.87)+8
If his population is smaller then 160% of yours.
(Log(200)-Log(HisPop))/Log(.87)+8
Hope this helps :D
Thanks to Slagpit for the correction of 13% per chem hit instead of 12.5%
Edited By: Kill4Free on Apr 16th 2010, 18:38:46
So many ways to die, only one way to live...
NBK