May 12th 2014, 14:53:10
No tech start. Straight cash start (build ent/res buildings in a 11:10 ratio).
Start buying tech early - very early. In fact, to do this, you shouldn't run any turns until you have ~ 360(200) on hand - minimum.
If you can get 10k bus and res tech points before turn 330, you're doing it well.
By the way, at turn 330, you want to have 1,950A of land (all casher buildings as described above except for ~200 ICs for spies and 220 CS).
Explore/build to 13-14kA while maxing out bus/res tech (I get ~235k tech points of each) and also get ~160k mil tech points.
Stock cash here. Lots of it. Once you reach 2b cash on hand, buy food and sell it high up on the market to preserve your stockpile.
Make sure you log out with ~22 hours remaining in the set and don't log back in until there are 2-3 hours left. From here, drop your food stock on the market at a price where it will sell fast and cash out all of your remaining turns. Spend all of the cash on your private market (buy out troops first, then tanks, then jets, and turrets last).
When your food sells, buy out your PM until you have 0 cash left.
If you want to make ~300k extra NW, with 1 hour to go, sell max bus/res tech @ $1000. It will autosell and will give you more cash to buy up.
An average finish with this strat for me was 23-24.5m NW. If you can do 20m, you're golden. And, with some luck on the food or tech markets and if you can avoid being grabbed all set, you can do up to 30m NW, market-contingent.
LaE | Monks | NA
Since 1999