Mar 20th 2014, 17:55:01
i think you misunderstand why tyranny is good
with most other government types, when you attack at max efficiency (less than 1/3 of your unit type total) you lose 1% readiness but it takes 2 turns, and running a turn doing anything except a GS, BR, PS, SS, or AB, gains you 3% readiness, so you can get of a large number of hits in with a minimal amount of readiness loss
with a tyranny, it only takes 1 turn to attack, but you lose 4% readiness at max efficiency. so you have a lot of turns that you need to use to regain readiness, this is where missiles, teching, or building and growing comes into play. you can still put out a large number of hits, and have turns to do other things. with the other governments, you dont have as many readiness turns to accomplish other war goals outside of hitting.
tyranny: ~44 turns hitting at max efficiency for 19 hits and regain back to 100% readiness. that is 25 turns to launch missiles and build or spy
other govs: ~44 turns for 19 hits and regain to max readiness, but you only had 6 turns for things other than hitting
the objective during a war isnt to just put out as many hits as you can, you need to replenish the resources you deplete. be that by teching, or growing, or opping enemy countries, a tyranny is far easier and better in terms of turn usage imo. and all that is made even more potent if you have missiles you can launch for readiness as well.
Swagger of a Chupacabra
[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford