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spawn Game profile

Member
1707

May 11th 2011, 8:36:28

was wondering the other day why spyops have to be complete all the time?
was thinking that partial spyops like in TLK might ne nice, but i'm not 100% sure how that might work here and if it would be a good idea after all

just throwing the idea out
/slap iZarcon

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General Earl Game profile

Member
896

May 12th 2011, 0:14:15

I actually like that idea a lot.. like you wouldn't be able to get ALL the information in 1 op; for each piece of info do a 'roll' (in D&D terms) whether the agents successfully got it.
General Earl
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Pang Game profile

Administrator
Game Development
5731

May 12th 2011, 0:25:41

well, to a degree we already have that.
to get "complete" information on a country, you need to do 4 ops -- general spy, ally op, market op and military op

so i guess you're talking about breaking the general spy op out further?
the other element is freshness

spyop freshness is very important, due to the ease in which one can manipulate their country
that would add an extra burden to hosting sites, which bothers me as a hosting site owner!
-=Pang=-
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General Earl Game profile

Member
896

May 12th 2011, 0:28:12

I guess from a 3rd party site's perspective it does make it less elegant.
General Earl
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Every time I read AT: http://i.imgur.com/jeryjn8.gif
︻╦╤─✮ ┄ ┄ RatttaTaatataatat!

jaabaa Game profile

Member
58

May 12th 2011, 1:42:46

I think its fine

spawn Game profile

Member
1707

May 12th 2011, 10:20:26

hush hush Pang, be a professional and stop mixing game admin and host admin feelings together!! ;)

but yeah, i meant the general op Pang. the success rate could be changed that its slightly higher and that for 95% of the cases 2 successful ops is enough to get all the info.

how hosting sites would handle it is a complete different question though
/slap iZarcon

All your deleted countries are belong to me!

Chaoswind Game profile

Member
1054

May 12th 2011, 12:33:16

hmmm super pose the info?

would kill the current way of doing things :p

maybe do it for Primary First and see how is received?
Dunno if that many bunies will like this, since you would need to spend +2 turns spying even if your country has an awesome SPAL... and turns are a limited resource in this game
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spawn Game profile

Member
1707

May 12th 2011, 12:37:43

well, the better your spal the higher your chance of getting all the info in one op of course :)
/slap iZarcon

All your deleted countries are belong to me!

LittleItaly Game profile

Game Moderator
Alliance, FFA, & Cooperation
2194

May 12th 2011, 14:18:50

Dumb idea...

1 op per EE game page is fine as it is...
LittleItaly
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Rockman Game profile

Member
3388

May 12th 2011, 14:54:29

Changes which make the game much more frustrating are not good changes.

Twist Game profile

Member
31

May 13th 2011, 10:12:14

I like the idea. But rather than making some of the information unavailable, how about introducing some random elements.... Because otherwise we will have people bithcing about everything, and for a startup country, possibly with no access to clan information levels, like a site for uploading ops to etc. (maybe a private repository of spy info could change that), a non usable spy op could be very detrimental.

Randomness would also make the attack calcs a little more guesswork, and would force people to oversend to ensure a victory.
Assume for a moment that ALL spyops succeed, but the degree of success is what's being determined. The more spies you loose in an op, the more inaccurate your data is. Say you loose a few spies, we add 0-3% randomness to the data, then maybe 4-6% etc. up to 50-60% or whatever is reasonable (could be server dependant).
Ofcourse this would also mean that ALL spyops, including sucessfull ones would cost a few spies, AND it would mean that we'd need a scale transposing the number of lost spies into a "randomness factor", so that we at least know if the info is likely to be wildly inaccurate or less so.

Ozzite Game profile

Member
2122

May 13th 2011, 10:32:12

Originally posted by Rockman:
Changes which make the game much more frustrating are not good changes.
Ah, mercury. Sweetest of the transition metals.