Originally
posted by
smegma:
Originally
posted by
NukEvil:
...do you have any idea how long a killrun would take on a country if everyone was limited to one hit per second? If that was put into effect, whoever had the most countries would kill the fastest. It'd take the skill out of warring almost altogether.
Does anyone have a dictionary this man can borrow? I think he needs to look up the word skill.
And I take it that you just posted that, with the sole intention of flaming. Because if you had put any thought into the topic of the thread, you would have realized some of the implications of hard-limiting everyone to 1 hit/second.
Implications such as...almost no one would get kills. 8 minutes is too long a killrun for a proper war. Being this is FFA, I can kinda sorta understand what the problem is--people have more countries at their disposal. But, pretty much everyone here has internet accessibility mere seconds away from the time they get that call or that SMS saying that they're being hit. Take away the people living in areas with poor internet connections, people whose workplaces block Earth:Empires, etc., and you haven't really done much at all.
You'd only get kills on countries whose owners are too slow to log in--which is the case in any war, really. In the case of 1 hit/sec killchats, the only way for a country to die faster is for more countries to start hitting. Where's the skill in that? Wars would grind to a stalemate, and unless a war was heavily lopsided in one's favor (or unless someone forgot to restart), there would be no clear winners.