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Slagpit Game profile

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Mar 1st 2021, 5:47:11

This idea definitely isn't as well baked as something that I would usually put here, but I thought that now would be a good time to ask for feedback.

Autocracy
* 3% public market commissions
* Allows up to 7 planned strike brigades
* Goods arrive at the public market in half the time
* Food consumption reduced by 20%
* -15% defensive losses
* Explore rates reduced by 70%
* Losses to corruption are tripled

Open to any feedback at this time, but a particularly helpful question to answer is if you would or wouldn't use this new government type.

DerrickICN Game profile

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Mar 1st 2021, 12:09:20

*Losses to corruption tripled

Just corruption? Not decay? Looks good for an express techer for sure. But I feel like it would be adding a 4th govt to run techer with, rather than a 2nd govt for oil or food, a 3rd govt for casher, or most concerning to me, a viable govt in today's game to run an indy with.

Not that I'm saying there should be a govt that goes to 100% expenses or something because it would absolutely ruin war. C/I just isnt viable for netting in the bot servers because of expenses on high acres tho. So I guess I'd rather see a viable indy govt type than a 4th viable techer govt.

Outside of express I think I'd stick to current options.

Gerdler Game profile

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Mar 1st 2021, 13:22:58

When it comes to this govt, it's nice with change just for the sake of change at this point and all since the govts has been unchanged for about a decade now, but I'd like a focus rebalancing the govts, bonuses, formulas, spy ops etc to the current game. Like for instance with indy being a dog in long servers like derrick says.

Originally posted by Gerdler:
Problem with indy in long servers is the expenses formula. Just change the way expenses scale with NW either to a higher divisor(2 minute effort) or make expenses inversely affected to by the log of NW or some such thing(might take 20 minutes).

-50% expenses as bonus don't really matter when expenses increase per unit increase 200-300% while jumping. It not only screws netting indy but it also ruins non-oil destocks in high turn servers, and punishes you for building a good country in war lol. :)

Current: Expenses ~ (1+NW/(2*10^8)), made sense I guess when NWs were lower.

Quick fix: Expenses ~ (1+NW/(5*10^8)) OR even (1+NW/(2*10^9)), would be a quick fix that more or less doesn't affect any server other than FFA and alliance(slightly primary, but it affects strats equally there).

Good fix: Expenses ~ 1/(0.2+ln(NW+1)/20), this would make expenses slightly higher than now below 5.3m NW and lower above that, which makes total sense at this point. Reward people for playing well, and don't punish them so hard for defending themselves.

Brigg Game profile

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Mar 1st 2021, 13:57:30

5 benefits and 2 drawbacks feels like a lot.

I feel like the -70% explore rate is not a good drawback. With 7 PS brigades. People would just stick to Monarchy until their explore rate is low enough to convert before attacking anyway, completely circumnavigating the drawback. Much like how people do all of their building BEFORE switching to Dictatorship

Combining military and market benefits seems a bit out of place. I would swing one way or the other. What you have there feels like a very good first draft for a more market-centric government that isn't Commie.

You could actually split this into 2 separate governments and rework the drawbacks.

Government 1:

3% Market Commissions
-50% to-market times
-20% food consumption
-50% Oil Production (We don't want to create FFO 2.0)

Government 2:

-15% Defensive Losses
7 Planned Strike Brigades
-20% Oil Consumption
Corruption Starts at $500,000,000
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Tmac Game profile

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Mar 1st 2021, 15:03:05

I wouldn't use that govt. Lowering food consumption is a small perk in comparison to food production boosts on a farmer. So it seems like techer is the best strat for this govt. I think I would still go tyranny>demo tech. Corruption is a non-factor for me because I don't run turns over 2b.

I like the idea off adding/tweaking govts =)

Primeval Game profile

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Mar 1st 2021, 18:04:39

Originally posted by Gerdler:
...but I'd like a focus rebalancing the govts, bonuses, formulas, spy ops etc to the current game...


This^

Requiem Game profile

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Mar 2nd 2021, 0:05:30

Maybe we could have a system where you build your custom government. You get a set amount of points and bonuses And cons cost points, and you have to pick so many of each.

DruncK Game profile

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2090

Mar 2nd 2021, 0:10:32

Originally posted by Requiem:
Maybe we could have a system where you build your custom government. You get a set amount of points and bonuses And cons cost points, and you have to pick so many of each.


Now that's a damn good idea, would take a LOT of work I'm sure but it'd be a very fun addition.

Brigg Game profile

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417

Mar 2nd 2021, 0:42:05

Originally posted by Requiem:
Maybe we could have a system where you build your custom government. You get a set amount of points and bonuses And cons cost points, and you have to pick so many of each.


I was actually drafting something up along these lines, but I'm having a hard time figuring out how to balance it out, and it would more than likely be a nightmare to code for the devs.

A lot of it involves starting at 0. And as you add benefits to your country, it increases the number of points you need to put into drawbacks for your country.

What results is a system where you could do something as simple as:
+5% Food Production
-5% Indy Production

Or something as whole-hog as:
+25% Attack Gains
+10% Max technology
+20% Ghost Acres
+50% Decay
-30% Explore Rates

But also, it would have to be made to where you could not convert from your custom government.
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Requiem Game profile

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Mar 2nd 2021, 1:00:27

The code itself would be extremely easy but balancing would be the challenge. Nothing that can't be overcome tho.

DruncK Game profile

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2090

Mar 2nd 2021, 1:54:55

Well there's your new server idea. Make it premium users only and let's start figuring out the balancing part. You can use the ai server to test instantly.

enshula Game profile

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Apr 12th 2021, 15:30:44

looking over old threads

compared to tyranny in attacking for tyranny in 7 hits you get

5 * 1 * 1.5 * 1.2 = 9
2 * 1 * 1.2 = 2.4
11.4 in 7 hits

7 * 1 * 1.5 = 10.5

less land in same amount of hits combined with 7 ps's becoming impractical

ao it sort of leaves you with a decent stocker and decent grabber but without the market options of demo

the income would be better than tyranny, but food cost and tax income are pretty small for non cashers, this could be a grabbing casher thing, since obviously demo cant grab and rep isnt great at grabbing, without checking the numbers id expect maybe 8% less income than rep casher

maybe techer ok

i think the risk of an unused government is very low though, its not going to damage anything if its not good, and if were not sure that it is good for anything its unlikely to be too good and break stuff

SuperFly Game profile

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Apr 12th 2021, 17:43:28

Make it a real world government in which you are penalized and taxed up the butt and you get 0 benefit like in the real world lol

DerrickICN Game profile

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Apr 12th 2021, 17:59:05

Free vaccines tho. Bioterrorism be damned.

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Apr 12th 2021, 18:09:59

It's my life and I die if I want to!!!
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SuperFly Game profile

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Apr 12th 2021, 18:41:22

Don’t you make me wear a mask. I am exempt!

Molotov Game profile

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Apr 13th 2021, 15:43:55

Originally posted by Slagpit:

Autocracy

We already have Dictatorship *and* Tyranny, and now Autocracy too? Why not Anarchy or Socialism?

BlueCow

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Apr 13th 2021, 15:57:54

Originally posted by Molotov:
Originally posted by Slagpit:

Autocracy

We already have Dictatorship *and* Tyranny, and now Autocracy too? Why not Anarchy or Socialism?


Anarchy: The number of Riots increase in your country, No production gets done, 0% revenue collected. Increased worker strikes.

Socialism: Tax rate cannot be set lower than 50% resulting in what seems like higher revenue, but a portion of your funding has to be redistributed among the population as not all of your population works. Your government randomly buys medical tech at various rates. Any natural disaster that befalls your country results in loss revenue but also builds up some of the buildings lost... not all of it though due to corruption. People seem happier but does not contribute to end of set networth. Less worker strikes.

New random event introduced: Police shooting - results in riots and loss of buildings


Edited By: BlueCow on Apr 13th 2021, 16:04:24
Slag 12 - Chevs -15

Gerdler Game profile

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Apr 13th 2021, 15:59:12

Anarchy is the absense of a government and socialism is a political and economical philosophy. :)

I know the current governments are not exactly separateable definitions either. Like tyranny isnt a government its a tool dictators and others can use to control their people. And communism can most certainly be a dictatorship, 'dictatorship of the people' which they like to call it and other communist regimes have called themselves Peoples republics or just republics.

But still. If we widen the definitions we use to call our governments to philosophies and economic/social/political philosophies we can add in Keynesianism, capitalism, or why not Objectiveism, utilitarism and altruism? :)

Molotov Game profile

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Apr 13th 2021, 18:41:07

You could have a communist democracy as well. Most of the gov types are ways of managing a society as opposed to an economic system though, I've noticed... so I'm not suggesting some finer distinctions like "democratic socialism," "social democracy," "market socialism," and "state capitalism" etc.

That said, dictatorship, tyranny, and autocracy are all still more synonymous than any of the other options and I do think it would be more fun to offer something in a different vein.

I'm not really a big anarchist guy, but theoretically you could certainly have an anarchist society and that would connote certain things like say collectives or syndicalist functioning. It could be capitalist or socialist; it is a root concept so I think it would be great to add here.

Molotov Game profile

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Apr 13th 2021, 20:12:02

even recognizing, of course, that despite the politics posts above all of this is merely "flavor" or scene-setting ornamentation. In spite of that or maybe even because of it, it'd be more fun to throw in anarchy or socialism over a third synonym for the same thing!