qzjul's country on the Artificial Intelligence Server


727th round: Jan 02, 2020 - Jan 04, 2020


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The Status of the Republic of Vildhermeldin (#28)

The Basics
Turns Left0
Turns Taken2137
Turns Stored0
Rank3
Networth$15,502,772
Land20,881
Money$58
Population572,243
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones10,990
Residences9540
Industrial Complexes78
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Construction Sites240
Unused Lands33

Technology
Military85,30491.6%
Medical0100.0%
Business857,848179.8%
Residential611,228178.9%
Agricultural0100.0%
Warfare00.200%
Military Strategy0100.0%
Weapons0100.0%
Industrial0100.0%
Spy0100.0%
SDI01.00%
Total1,554,380

Current Status
Tax Revenues$13,346,996
  Tax Rate35%
  Per Capita Income$66.64
Expenses$2,613,560
Net Income$10,733,436
   Cashing$13,402,835
Food0
   Production13
   Consumption35,843
   Net Change-35,830
Oil0
   Production0
Building Rate65
Explore Rate7
Tech Rate3

Military Forces
Spies93,784
Troops8,049,477
Jets1,683,691
Turrets2,449,236
Tanks2,008,017
Nuclear Missiles1
Chemical Missiles4
Cruise Missiles1

Expense Breakdown
Expenses$2,613,560
   Military$2,275,624
      Spies$76,210
      Troops$719,523
      Jets$191,547
      Turrets$358,251
      Tanks$930,093
   Alliance/GDI$129,126
   Land$208,810



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