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skee Game profile

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Jun 18th 2013, 6:02:36

tap

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May 20th 2013, 17:15:09

ta

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May 13th 2013, 15:38:52

er

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May 6th 2013, 7:02:57

qwerty

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Apr 29th 2013, 22:24:31

eeks

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Apr 22nd 2013, 16:49:01

derp

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Apr 16th 2013, 0:44:24

doot doot

skee Game profile

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Apr 8th 2013, 3:06:26

d

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Apr 7th 2013, 2:01:28

e

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Mar 25th 2013, 5:54:14

.

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Mar 18th 2013, 6:39:21

arr

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Mar 11th 2013, 4:35:24

durka

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Mar 4th 2013, 4:48:55

baaa

skee Game profile

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Mar 1st 2013, 0:23:18

haa

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Feb 18th 2013, 19:27:08

durp

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Feb 11th 2013, 18:35:39

a

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Feb 4th 2013, 6:26:37

skur

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Jan 28th 2013, 19:35:58

,

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Jan 21st 2013, 17:55:49

burrp

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Jan 14th 2013, 8:51:24

burp

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Jan 7th 2013, 15:12:28

ding ding

skee Game profile

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Dec 31st 2012, 15:04:24

beep

skee Game profile

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Dec 24th 2012, 16:23:05

hahahahahahahahahahahahaha

skee Game profile

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Dec 17th 2012, 8:05:48

yep

skee Game profile

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Dec 10th 2012, 15:23:31

d

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Dec 5th 2012, 0:02:57

ttt

skee Game profile

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Nov 26th 2012, 15:35:37

-1

skee Game profile

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Nov 19th 2012, 18:13:25

Who

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Nov 14th 2012, 17:36:48

burp

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Nov 8th 2012, 10:50:43

Durr

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Nov 3rd 2012, 3:13:25

.

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Oct 22nd 2012, 14:41:30

er

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Oct 16th 2012, 15:13:34

meep

skee Game profile

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Oct 11th 2012, 13:55:43

:p

skee Game profile

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Oct 6th 2012, 23:44:59

I think you can get it right at midnight gametime for the 2nd day?

skee Game profile

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Oct 6th 2012, 2:05:37

ok I PMed you.

This one turn is going to screw my entire reset =/



...

Actually.

skee Game profile

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Oct 6th 2012, 0:24:07

Turns (Stored) 0 (0)
Current Time: 00:22:09 Oct 6, 2012
Next turn: 17.9 mins
Turns Left 0
Turns Taken 0
Turns Stored 0


Where'd my first turn go?

skee Game profile

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Oct 2nd 2012, 14:25:26

meep meep

skee Game profile

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Sep 27th 2012, 14:17:42

honk

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Sep 17th 2012, 14:19:42

durr

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Sep 10th 2012, 13:59:39

don't claim to be experienced when you make your food instead of buying it when you play a casher

skee Game profile

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Sep 3rd 2012, 1:55:45

dumbest recruitment thread ever

skee Game profile

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Aug 30th 2012, 4:30:30

At the time of your post, you should have been nearing the end of your stockpiling phase. The public market is expensive now. As a theocracy you should be jumping off your private market. depending on the size of your stockpile, you will probably not be able to completely de-stock just from there though.

I'm not sure a theo/farmer is a good choice for the future. the 50% population bonus works against the farmer strategy. civilians eat the most bushels.

skee Game profile

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Aug 20th 2012, 4:14:14

Indy refers to a country that specializes (builds its acres into) industrial complexes and makes its money selling the military generated on the market.

skee Game profile

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Aug 13th 2012, 16:33:59

I don't remember what page it usually brings you to but it dumps you out into this page:

http://www.top100arena.com/mmorpg/

and ingame it still says "Bonus Available"

skee Game profile

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Aug 13th 2012, 16:17:46

top 100 arena not working for me either

skee Game profile

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Aug 9th 2012, 15:47:23

if you're going to believe anyone... believe afaik? I'll go with that

skee Game profile

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Aug 1st 2012, 19:06:12

look up a strategy before starting?

skee Game profile

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Jul 28th 2012, 23:49:48

Only thing I would add would be to have agri tech over 200% and removing unnecessary building types (ent/res)

skee Game profile

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Jul 24th 2012, 3:46:21

the key for growth in this game is having your country specialize what it produces.

you've already converted to a communism so your benefits are:

+20% tech effectiveness
+35% industrial production
+35% market sale cap

What would be the building type that would allow you to fully utilize your government type's advantages?

In your case, you should build industrial complexes with upwards of 90% of your land. You probably want to change your production to something like 45%/50% jets/turrets, and 5% spies.

Any time you finish your turns (or come close to running out of money), sell as much military on the public market as you can (for close to, or just under the current market price.)

==========================

Other examples of strategies include:
casher - building primarily enterprise zones and residences (50/50)

farmer - building primarily farms

techer - mostly research labs

oiler - mostly oil rigs