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h2orich Game profile

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Oct 8th 2012, 8:37:21

What do you mean if you get anything else out of them?

You will just achieve the maximum of 180% in each category for non theo/demo/communism.

h2orich Game profile

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Oct 7th 2012, 11:06:22

is this the same for every other servers?

h2orich Game profile

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Oct 6th 2012, 7:17:55

KoHeartsGPA, all I see is you ABing in every server.

h2orich Game profile

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Oct 6th 2012, 7:10:26

I need to count my turns everyday from now on. I feel that I've been losing 1 turn every now and then. Tskk

h2orich Game profile

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Oct 5th 2012, 2:23:05

https://dl.dropbox.com/u/65657441/Rank-1.JPG

Thats where you should be... 'Separated' from the rest of us.

h2orich Game profile

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Oct 2nd 2012, 16:32:07

thanks oldman.

h2orich Game profile

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Oct 2nd 2012, 4:46:18

Did anyone get a screenshot of the scoreboards?

h2orich Game profile

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Sep 30th 2012, 4:25:33

I've been pooping by squatting on the toiletbowls all my life. It feels gooooooood.

h2orich Game profile

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Sep 27th 2012, 16:12:58

We get so excited when our goods arrive on the public market, even my palms get sweaty and my heart races.

h2orich Game profile

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Sep 27th 2012, 2:53:20

Time to build up the empty / junk acres!

h2orich Game profile

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Sep 27th 2012, 2:50:23

damn, my $1300 tech sold to standing orders but I wasnt in time to recall them back while the rest are en-route. What now?

h2orich Game profile

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Sep 26th 2012, 9:36:39

My guess would be you'll just get back those that are listed as en route. Since the SOs have been filled up and bought/sold

h2orich Game profile

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Sep 24th 2012, 6:51:26

Originally posted by LATC:
Before stocking phase oil is not elastic. Very few ppl stock oil the first 5 weeks in primary.


I had 700k oil stocked on my first attacking day "P

h2orich Game profile

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Sep 24th 2012, 6:49:41

h2orich Game profile

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Sep 24th 2012, 2:15:47

just reading thing dont need bonuses

h2orich Game profile

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Sep 24th 2012, 0:32:43

As long as you log out after buying out ALL your private market, it doesnt matter how often you log in.

The Replenish rate(Assuming your private market is empty):

Troop = 3 * Land
Jets = 2.5 * Land
Turrets = 2.5 * Land
Tanks = 1 * Land

Of course the formula would be different if there are units in your private market as there's decay rate as well.

h2orich Game profile

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Sep 23rd 2012, 15:24:22

Readiness = 0.95^(n-1) * 100 where n is the number of successful demos.

7 Sucessful Demos : 0.95^(7-1) * 100 = 73.5%
10 Suceesful Demos : 0.95&(10-1) * 100 = 63%, however 70% is the lowest it can go(even if it shows 63%)

h2orich Game profile

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Sep 23rd 2012, 15:18:56

Simply just do hit every 24 hours instead of 20!

h2orich Game profile

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Sep 23rd 2012, 14:40:49

I'm going to say the cut off for top 10 will be 187,753,217.

h2orich Game profile

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Sep 22nd 2012, 10:58:25

You only have 48 turns / day excluding bonuses, I think 35 ops is sufficient.

h2orich Game profile

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Sep 20th 2012, 12:19:01

Primary - GDI doesnt block you from getting hit.
If you are in GDI, you will be exposed to Special attacks (GS,BR,AB,Missles) if you double tap anyone.
If you are not in GDI, you are to exposed Special attacks (GS,BR,AB,Missles) to Non GDI players. You will only be exposed to Special attacks (GS,BR,AB,Missles) by someone in GDI if you double tap him
Humanitarians stops you if country is 1/4 or 4 times your size

Alliance - GDI blocks someone 1/2 times your size or 2 times your size from hitting you. Countries that are in GDI and is 1/2 your size or 2 times your size would have to declare war with your country before they can hit you or vice versa
If you are not in GDI - You are exposed to ALL attacks (GS,BR,AB,Missles) by anyone
IF you are in GDI - You are exposed to ALL attacks (GS,BR,AB,Missles) by anyone if either the attacker is 1/2 - 2 times your size or if they have declare war on you.
Humanitarians stops you if country is 1/12 or 12 times your size


Express - GDI Doesnt block you from getting hit
If you are in GDI, you will be exposed to Special attacks (GS,BR,AB,Missles) if you double tap anyone.
If you are not in GDI, you are to exposed Special attacks (GS,BR,AB,Missles) to Non GDI players. You will only be exposed to Special attacks (GS,BR,AB,Missles) by someone in GDI if you double tap him

Humanitarians stops you if country is 1/12 or 12 times your size

Tourney - Everyone is forced to join GDI. Countries that are 1/2 your size or 2 times your size would have to declare war with your country before they can hit you or vice versa
Humanitarians stops you if country is 1/8 or 8 times your size.


Team - Not sure
FFA - Not sure

Edited By: h2orich on Sep 20th 2012, 14:02:24
See Original Post

h2orich Game profile

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Sep 20th 2012, 6:37:32

200%

h2orich Game profile

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Sep 17th 2012, 7:42:49

afaik, 0.04 * 35 * 400 turns = 560m cash = approx 2-3mil more networth.. its better worth staying off a retal/topfeed without this 2-3mil more networth.

h2orich Game profile

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Sep 17th 2012, 7:36:48

You must be really lucky to have that 2 mins out of 1440 mins in a day to be teching at that time.

That is a 0.1389% probabilty.

h2orich Game profile

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Sep 17th 2012, 7:35:00

Failed attacks generally kills more military than successful ones, we call them lemmings!

h2orich Game profile

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Sep 17th 2012, 3:12:40

What about networth difference?

I think if the enemy bought up or sell down to be closer to your ally's networth, the losses in military might go up.

I'm not sure.

h2orich Game profile

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Sep 17th 2012, 2:45:23

what?

h2orich Game profile

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Sep 16th 2012, 13:54:18

Can we have a in-game allies spy op stored as well?

h2orich Game profile

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Sep 15th 2012, 13:40:29

you saved 20 turns worth of expenses from those extra turrets if you actually changed to 100% turrets. and an extra turn if you were to place them in the market.

h2orich Game profile

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Sep 13th 2012, 6:29:11

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h2orich Game profile

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Sep 12th 2012, 15:33:15

or short term boosts to increase your pop.

h2orich Game profile

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Sep 12th 2012, 9:51:43

No

h2orich Game profile

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Sep 12th 2012, 4:32:02

https://dl.dropbox.com/u/65657441/CI%20Destock.xls

I did a simple calculation based on 125 turns Destock.

Note: both scenarios sold 1.5m jets in total but scenario 2 does not have enough cash to finish up the turns.

I get it now. "P

h2orich Game profile

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Sep 11th 2012, 15:28:59

Assuming your expenses are 100,000
Assuming your expenses increase linearly(ignoring the 40mil networth thing)
Assuming each turn produces 10,000 turrets and increase your expenses say 5,000 for easy calculation purpose

10 turn De-stock

Turn 1: Expenses 105,000
TUrn 2: Expenses 110,000
Turn 3: Expenses 115,000
Turn 4: Expenses 120,000
Turn 5: Expenses 125,000
Turn 6: Expenses 130,000
Turn 7: Expenses 135,000
Turn 8: Expenses 140,000
Turn 9: Expenses 145,000
Turn 10: Expenses 150,000

Total expenses : 1,275,000

10 turn destock with selling
Turn 1: Expenses 105,000
Turn 2: Expenses 110,000
Sell 10,000 Turrets
Turn 3: Expenses 110,000
Turn 4: Expenses 115,000
Sell 10,000 Turrets
Turn 5: Expenses 115,000
Turn 6: Expenses 120,000
Sell 10,000 Turrets
Turn 7: Expenses 120,000
Turn 8: Expenses 125,000
Sell 10,000 Turrets
Turn 9: Expenses 125,000
Turn 10: Expenses 130,000

Total expenses : 1,175,000

As you can see, if you do selling, your expenses are lower at the same no. of turns you're playing. This also means you dont need to have 2bil cash before the last 360 turns, you can get them while you're spending your turns and selling some military and simply have more cash before to invest in tech first.
In this example, I did not include the turn spent for putting on the market because the figure is too small.
In addition, military are generally higher price on the last day.
So I still dont see why you should do a 360 turn destock at one go. I dont know about you guys, but this are just my thoughts. lol

h2orich Game profile

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Sep 11th 2012, 7:16:13

Why would you do a 360 turn destock in the last 1-2hrs?

1. You have 360 turns worth of lesser military, exposing yourself to retals/hits.

2. Military before the last 360 turns would be much cheaper.

3. You get overall cheaper expenses


For e.g if you need 1 bil cash (expenses and food) to run the last 360 turns.

I would save 200mil cash on hand before the last 360 turns.
Cash 60 turns, Sell 150mil worth of military.
Cash 60 turns, Sell 200mil worth of military.
Cash 60 turns, Sell 250mil worth of military.
Cash 60 turns, Sell 400mil worth of military.
Cash 120 turns at the last 10 mins of the set.

Anyone can tell me whats the advantage of doing a 360 turn destock at the end of set?

h2orich Game profile

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Sep 10th 2012, 3:57:22

Ah, I always thought it was more complicated so I didnt bother, but yea I found it.

Industrial Production
Jets: Indy * (Jet% * 1.88) * IndTech% * IndGvtBonus
Turrets: Indy * (Turret% * 1.88) * IndTech% * IndGvtBonus

Where Jets% here represents the percentage of production you have allocated the building troops, same goes for turrets.

h2orich Game profile

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Sep 10th 2012, 3:30:34

Originally posted by blid:
Originally posted by h2orich:
Thanks!

lol, well you tried. "P

I shouldnt have kept 150 turns, should have just cashed them and he might not be able to break. But I would probably be 35m tops
It didn't cost you as much as you think.

150 turns * 1403 land * 1.86 * 1.35 * 1.58 * .6 = 500k. Add in the losses from the attack and the losses from the last minute attack, and you could have got to 33.7m roughly. Although retals are part of the game... you messed up by hitting two guys that finished top ten



Hmm I have no idea where you got ur 1.86, 1.35, 1.58, .6. But yea, I lost about 2.2mil turrets and few tanks / troops. Probably about 1.4m nw. Yea, that should take me around 33.7m nw.

h2orich Game profile

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Sep 10th 2012, 0:09:21

Thanks!

lol, well you tried. "P

I shouldnt have kept 150 turns, should have just cashed them and he might not be able to break. But I would probably be 35m tops

h2orich Game profile

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Sep 10th 2012, 0:05:03

lol Blid, yea he had to spoil it.

I was selling my troops so I had a nice finish number , 32,456,789!

and he sent me a 'lol' message.

h2orich Game profile

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Sep 8th 2012, 5:05:39

I'm always ready to wall and diffuse them "P unless they really click very fast. "P

h2orich Game profile

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Sep 8th 2012, 4:59:31

I'm so tireeeeeeeed.

h2orich Game profile

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Sep 7th 2012, 6:13:44

I put up 500k turrets for sale in one go (1 Turn)

1.3 mins ago
You sold 375,779 Turrets for $45,657,149 to a standing order.
124,221 Turrets remain for sale.

En Route: 124,221 Turrets on sale for $135 each


Why does it reach the market in 2 batches?

h2orich Game profile

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Sep 6th 2012, 5:29:50

Since def allies works the same way as off allies.

Standard Strike Strength

WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4) + min(WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4), 0.25 * (AlliesTroops + AlliesJets*2 + AlliesTanks*4)) where min(value1,value2) = lower of the two values

Taken from Wiki, so Xinhuan is right.

1.25 * 1 * 100 * 1 million + min(1.25 * 1 * 100 * 1 million, 0.25 *10 million) where min(1.25 * 1 * 100 * 1 million) is the lower of the two values.

h2orich Game profile

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Sep 6th 2012, 5:21:30

I thought it was 0.13 vs 0.17?

h2orich Game profile

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Sep 6th 2012, 4:35:40

your set is over.

h2orich Game profile

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Sep 6th 2012, 4:13:07

This 'bug' has been going on since I started playing in Feb this year.

h2orich Game profile

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Sep 6th 2012, 4:09:02

I think you just have to login once the set started, log out and wait for 18 hours. Always works for me.

h2orich Game profile

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Sep 3rd 2012, 2:55:19

84 people failed the test.