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Apr 23rd 2024, 10:39:07

Originally posted by BlackHole:
Two separate instances.


hahahahah - I tried to go pull the chat from Discord. Apparently old Leto is trying to cover his tracks, he deleted ALL his messages from that day. No worries though, you can tell from context with the way everyone reacted that he said some foul fluff about my wife.



https://imgur.com/a/ViQfOo5


You say Leto deleted all his messages from that day, and yet, funnily enough, there's one right there in the middle of your screenshot.
You slipped up yourself this time dude.
and there's no evidence, even from context, that anything was said, all of those comments could have been reactions to your own initial comment in the screenshot. Especially given that Empyrean is there telling you to calm down.

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Apr 23rd 2024, 10:31:16

Originally posted by archaic:
We had it at the MKR ES Site, not sure if anybody ever posted it on GT. If Comwood wanted to dig it up he could probably find it. Empyrean might also have a copy of it, I'll ask him when he arises from his most recent drunken stupor.


Sadly, ES is very, very dead.
If memory serves, having been around at the time of its final demise, there was basically a fatal hardware error which caused its end, and the data itself was lost, which was why Commy couldn't get it properly back on line.

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Apr 23rd 2024, 10:29:38

the whole problem with Josey's proposal, is that it assumes that no one will engage.
The sad reality is that people ALWAYS engage.
Further, that it gives drivel a veneer of legitimacy.

It is, as they say, the old paradox of tolerance.

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Apr 23rd 2024, 4:42:10

Originally posted by Sov:
Can’t use Discord because news is troublesome on that platform. For walling I use IRC highlights.


Going to admit, that whilst Milk's bot was still in our disc server, it was actually pretty consistent for the most part. there were admittedly occasions where it was behind, but mostly it was on point.

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Apr 23rd 2024, 2:18:46

milkman is not the leader of M4D though...
that would be Leto.

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Apr 23rd 2024, 2:17:30

Originally posted by Lord Milk:

wait, have we got our lines crossed here?
you seemed to be implying that Leto got kicked out of his alliance.
We removed Milkman for running multis in alliance, yes.



When did I run Multi's in alliance? cuz that never happened
Doug killed me in an attempt to appease Blackhole
I like you drow but lets air that out now


Poor wording:
we removed you from paradigm in alliance for being deleted for multis in teams.

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Apr 22nd 2024, 23:41:49

Originally posted by TAN:
Drow spells gud.

I DO speel gud! it's even in my forum sig!

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Apr 22nd 2024, 23:33:53

Originally posted by VicRattlehead:
Originally posted by BlackHole:
Vic...

You're on the side of the suicides, lol. I am saying that we stand in opposition to the suicides and bullies.


You seem like a cool guy, welcome back! I think you might have gotten roped into a situation you didn't agree to though. Check with your leader Leto. He seems to be setting the stage to bully small clans like Stone and Rage, while being aided by the self proclaimed suicides with Josey and co.

Makes sense cause Josey and Leto go way back together in PDM.

It's a shame what they did to pdm, leaving it in shambles.


NA and PDM were besties for a long time. When we were getting gangbanged by SOL's coalition repeatedly, PDM were basically our only allies. So literally everyone in M4D goes way back with PDM.

Now that I think of it, is Pally still around?

Anyhow given the history I've laid out for you, I think you can appreciate that I am happy where I am right now and not willing to make any changes to my POV based on AT threads.

Related, if you don't know about it, find someone to fill you in on the sordid history of RD. Literally every tag is dirty, they infiltrated all of them and cheated inside them.

Originally posted by Josey Wales:
Originally posted by VicRattlehead:
Anyway, I will be ready for suiciders. That's been my job more sets than not in 1a, kill teams and retal teams. I don't like to stock and jump most sets so I get to deal with the JW&Cos of the world. I've only gotten t10 a few times and it's been ages.

So bring it, I guess?



VicRattlehead,

JW&CO has no intention of suiciding M4D. Not in the cards. End of story. Nor do we have any pacts with M4D.

That said, there is no reason why M4D shouldn’t cleanse the Server of viruses. With extreme prejudice.


Well that's good to know. Good luck in your fluff stirring then.


Palli is still around, still here in PDM man. pop by our discord sometime :)

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Apr 22nd 2024, 13:34:12

thanks Patience.

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Apr 22nd 2024, 13:26:56

Originally posted by BlackHole:
Originally posted by Drow:
Originally posted by BlackHole:
Ko - I think you know the answer to that question.

They are playing the way the game is intended to be played. And I'm doing what I do.


It's funny you bring up evidence though. Last time someone accused me of not having receipts (Leto) he got kicked out of his alliiance and ended up building a brigade of Multis on Team and then being too scared to war the clans that were kicking his face in every set.

You wonder why I'm calling him out here? It's because he's STILL not admitted to harboring and supporting cheaters, but wants to pretend to be this morally superior clan leader here. I'm glad he wants to war and play the game was intended, I suspect what he really wants to do is pick on weaker/smaller clans though. What do you want to bet that these guys don't pick a fight with anyone the same size as them?

Bullies and cheaters, scared of a fair fight. It's what they do on team, and it's what they'll do here.


Not impressive to me.


Not sure which alliance you are claiming he got kicked out of here...
he certainly wasn't kicked out of Paradigm /shrug




Oh wow, ya'll supported the cheating too? Shoot, Drow. I thought you had kicked him out because you didn't like the cheating/multi'ing that was occurring. It made me respect you a bit....

I'm taking that respect back!


wait, have we got our lines crossed here?
you seemed to be implying that Leto got kicked out of his alliance.
We removed Milkman for running multis in alliance, yes.

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Apr 22nd 2024, 12:50:00

Originally posted by Suicidal:
Bone us


*points bone at suicidal

There you go, you got boned :)

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Apr 22nd 2024, 12:44:40

and I just noticed I typo'd the thread title as well.
fluff but I am doing well!

Obviously not enough alcohol in my hybrid caffeine/alcohol system, and too much blood...

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Apr 22nd 2024, 12:43:23

Originally posted by SakitSaPuwit:
You make things go boom?


I believe that if you prod them the wrong way, they just might!

calling Jouster's lance a twig for example, will usually do it ;)

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Apr 22nd 2024, 11:42:05

We are using the tag PDM this set.
#467 is a fake Paradigm tag.
Sadly, I misspelled when creating our alliance name, so that is on me.

But PDM is still the tag of the genuine Paradigm alliance.

Drow
Head of SR and Paradigm Typos

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Apr 22nd 2024, 11:39:35

Originally posted by SirJouster:
M4D Notice of Intent

With the start of the new reset, it is highly recommended that all player countries, tagged and untagged, proceed with building adequate defense. It is our intention to take advantage of all of your big juicy landfat countries and take those unprotected acres for our own.

We will do so honorably, expecting retaliatory attempts which will be accepted per our retal policy.

For information on our retal policy or to contact leadership please visit http://m4d.ghqnet.com/. You may also find access to our discord channel there.

The following pacted alliances are exempted from this policy:

PDM
MERCS
EVO

We wish everyone an exciting and successful reset

M4D Leadership


Good luck gents!

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Apr 22nd 2024, 11:39:06

Originally posted by BlackHole:
Ko - I think you know the answer to that question.

They are playing the way the game is intended to be played. And I'm doing what I do.


It's funny you bring up evidence though. Last time someone accused me of not having receipts (Leto) he got kicked out of his alliiance and ended up building a brigade of Multis on Team and then being too scared to war the clans that were kicking his face in every set.

You wonder why I'm calling him out here? It's because he's STILL not admitted to harboring and supporting cheaters, but wants to pretend to be this morally superior clan leader here. I'm glad he wants to war and play the game was intended, I suspect what he really wants to do is pick on weaker/smaller clans though. What do you want to bet that these guys don't pick a fight with anyone the same size as them?

Bullies and cheaters, scared of a fair fight. It's what they do on team, and it's what they'll do here.


Not impressive to me.


Not sure which alliance you are claiming he got kicked out of here...
he certainly wasn't kicked out of Paradigm /shrug

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Apr 21st 2024, 0:44:40

Originally posted by Slagpit:
Originally posted by Steeps:
Not a fan of the dead country live profile link. In active wars this will allow the other side to actively track who the owners are of the restart because the restart lists the previous country, then that previous country will have the link to the profile.


How would this information change the way that war is conducted?


Allows alliances to target specifically target players on their offline times, making it far harder to attempt to wall/defend.

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Apr 20th 2024, 4:22:48

Some great finishes there, Evo dominating again with the top 6 places, so congrats in order to: En4cer, Tertius, Cordy, LightBringer and Rossoneri!
Monsters the first non evo at #7, congrats to cyref, then Syzygy and Sphinx for PDM in #8 and #9 respectively, with crackhead from monsters rounding out the top 10.

congrats to all!


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Apr 20th 2024, 4:16:53

Sakit! dude!!
I did try to talk you down man :/

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Apr 15th 2024, 13:30:30

Originally posted by EmpyreanMKR:
Typical
Bye Josey.
Good job on your 10 min war.
This game is exactly how I remember.

What killed it waa bots.
Get rid of the bots and let clans grab each other and fight and do diplomatic crap. Like the real world.

Advertise it as such.
That is all.

If every current player did a five day, $1 per day ad on Facebook, we would get some new players. The trick is getting all of you to spend $5 on a game you're sad is dying still, but you're not willing to spend $5 bucks on ads


The game was down to sub 250 actual players when bots were added. Bots aren't the issue either 🤷‍♂️

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Apr 14th 2024, 12:28:21

Originally posted by Josey Wales:
Originally posted by Drow:
Originally posted by Josey Wales:
Well…. I gave it a shot. I tried to fight in this War game but at a certain point Warring isn’t allowed.


You Old folks are cooking your own Goose. You say that you want new players but how’s that going to work? LMAO.

Some new player signs up only to be raped down to 500k NW by the bullies of the game.

Then he tries to fight back. But he can’t.

You think that “New” player is going to stick around?

Good luck with that.

So it’s a safe retirement home. Where old gamers go to nibble on each other then fade away.

Could be my last set.



If you can't hit them, they also cannot hit you.
No one is out to get you, these are rules that have been in the game since basiy day dot.
12x NW or 1/12 NW for humanitarians, 2x NW or 1/2NW for GDI.
That's how it works, that's how it's always worked.
You've played this game long enough that you should know that by now man.



Yeah, And look at where we’re at because that’s worked out so well.

Whatever. I don’t care anymore.

Last Set. Last Post.

To: Leto, Cath, Doug, Galleri, Taker, & Blade:

I wish you fair winds and sunny skies.

R.I.P. Earth Empires


We are where we are because this a 30yo text based browser game which has had minimal advertising for decades, and because people have gotten actual lives, and moved away from the game. I was here when Paradigm for example, was over 100 members strong. Irc bots for news feeds were a thing, so were clan hosting websites with various calculators (so basically all the modern tools or the beginnings of). Difference is, we were virtually all teenagers or in our early 20's way back then, and had the time to be able to dedicate to the game.
The core game rules were still the same, and the politicking and whatnot was also 1000% there.
It's not "oh no how dare there be an arbitrary 12x / 1/12 limit on attacks putting people off the game".

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Apr 13th 2024, 14:15:20

Originally posted by Josey Wales:
Well…. I gave it a shot. I tried to fight in this War game but at a certain point Warring isn’t allowed.


You Old folks are cooking your own Goose. You say that you want new players but how’s that going to work? LMAO.

Some new player signs up only to be raped down to 500k NW by the bullies of the game.

Then he tries to fight back. But he can’t.

You think that “New” player is going to stick around?

Good luck with that.

So it’s a safe retirement home. Where old gamers go to nibble on each other then fade away.

Could be my last set.



If you can't hit them, they also cannot hit you.
No one is out to get you, these are rules that have been in the game since basiy day dot.
12x NW or 1/12 NW for humanitarians, 2x NW or 1/2NW for GDI.
That's how it works, that's how it's always worked.
You've played this game long enough that you should know that by now man.

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Apr 13th 2024, 10:34:07

bump!

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Apr 13th 2024, 10:33:32

Originally posted by galleri:
Originally posted by Josey Wales:
What’s the use of even playing this game if your not going to let me attack?


That mechanic has been around since 1842.
What is the point of you playing if you can't even remember simple game mechanics?
C'mon Josey.. don't fail us now.


This. get to within 12x the NW of your target...

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Apr 12th 2024, 12:16:58

Originally posted by Slagpit:
I got rid of the UNAP stuff because I don't care that much about it, but I don't plan on budging on the easier recruitment. Players create new accounts every day on this site but most don't stick around for very long. I am hoping that automatically throwing them into friendly clans improves our conversion rate.


Forgive me, but I don't see how not needing the password to join a clan encourages players to play?
The whole point of the tag/pass is that players then go and get involved in the community of the clan they choose to join.

Perhaps have a link on the login page, or in the clans window, with wayhs to join a clan,a nd how to get in contact with a clan to join etc?

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Apr 10th 2024, 23:56:12

Originally posted by Prime:
Originally posted by Drow:


Except that realistically, there is NO defence against a suicider. It doesn't matter how high a defence you have, full defensive allies, Max weapons tech, a suicider can and will still wreck your set regardless.
And this is something that has always been an issue.





This has been said countless times and I've never fully agreed with it. If someone really wants to break in my home they're going to do it, regardless of my double locked doors, alarm system, and steel basement door. But I'm still not going to leave the house stocked full of expensive items and prop the door open while I'm gone.


Absolutely agreed. But I have seen suiciders hit the people who *ARE* running the double locked doors, the alarm system, steel basement doors of home security. That's the point, griefers will, and do, grief, simply because they can

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Apr 10th 2024, 14:32:39

Originally posted by galleri:
Originally posted by Drow:
Originally posted by Requiem:
In the grand scheme of Earth Empires, where every thread tells a tale of conquest, companionship, and the occasional casualty (RIP Chevs aka Real Man aka Giga-Chad), our journey has indeed been one for the ages, from the early days of courageous strategies– OOP tag killing LaF– to the end game moral victory watching the G-Man get aided to 3b NW to forever be in the book of the illegitimate– time to make a new profile and get deleted by Slagpit (TM).

Ah, the timeline– a saga of friendship forged in the fires of digital warfare and strategies so crafty they could make a Swedish game mechanic blush– and did with the aid of Qzjul. From the inception of The BOMB, a beacon of innovation and mischief, to the strategies that saw us ascend to glory, we've Truly (pun intended) done it all. To think, it all began with a "suicidal" (Suck it old man, the only snowflake I see here) pact that blossomed into the unlikeliest of alliances, proving once and for all that in the heat of battle, even the fiercest of enemies can become the best of friends.

Our raids into the political conspiracy of alliance leadership, the thrill of undercover operations (with only the occasional slap on the wrist for our daring), and the endless pursuit of victory, have been nothing short of legendary. We've seen the rise and fall of Earth Empires, and through it all, we've stood together as Real Men.

To CNB, the fearless leader of "xSOLx," and to all who have been a part of this magnificent journey, I raise my glass. Here's to the battles fought, the friendships forged, and to the next chapter, wherever it may lead– hopefully lots of Trulys and hookers. May our paths cross again, and may we always remember the time when we ruled Earth Empires.

Salud, Mi Familia. The game may be over, but the legend will live on.
Yours in retirement (but I am always ready for a comeback), and I am playing in PDM (TM).

-Req

P.S: Never the aggressor. The insurance policy is undefeated. We win. SUCK IT NERDS!


Why was I not told you were in PDM? :p


He drinks White Claw.... Of course he is in PDM.


He has been in PDM in the past, I was not aware of him being here currently lol

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Apr 10th 2024, 14:31:09

Originally posted by EmpyreanMKR:
Gone are the days of diplomacy wars where the better side wins. Now is the days of war where the winner picks a fight with the one who cant


Pretty much. But it kinda has always been the case. Blindisiding with coalitions to ensure a beat down is not new.

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Apr 10th 2024, 14:00:39

Originally posted by BlackHole:
Drow - You're going to have people quit either way. Either cause they couldn't get rank 1, or cause they couldn't fight, or cause the game got boring, or because it was too easy, or because it was too hard.


In the 30 year history of Earth, you've had suiciders. Are you telling me that suiciding is why the vast majority of people quit? If not, then how can you blame the player retention problem on suiciding and suiciding alone?


Without the actual data, I don't think you can say suiciding will cause more of a player decline than the lack of combat. I think at best, all we can do is speculate.



That said - let me try to make my point another way.



Something earned is greater than something given freely. There's actually really interesting research on this topic with primates, where what the researchers found is that the primates would prefer to earn/work for their reinforcers, as opposed to being given them freely.


I view net worth similarly. I think that earning a high NW in an environment where people can try to deprive you of it, will be more rewarding and reinforcing than earning a high NW in a game that lacks interaction, conflict, and struggle.

Additionally, for all the people who aren't motivated by 'winning' with NW, the entire point of the game is the conflict. So by removing key aspects of conflict, you're removing key aspects of the game for 'the other side'.


Unless you can tell me this game should be made solely for people who want to net, I find it difficult to consider the argument that we should remove key aspects of the game that half of the player base relies upon and utilizes.


I completely understand that having your set 'ruined' by a suicider is no fun. But may I suggest an alternative way of thinking about that?


Maybe you should consider your set was ruined, but rather than you made mistakes in your playing method that led to you being vulnerable to suiciding, had a bad roll of the dice, and ultimately succumbed to one of the key game mechanics and elements that makes achieving a high NW challenging. But - you'll have next set to try again, and you can employ different methods in an attempt to navigate the gauntlet that is the 1A server.



Or - alternatively, I suppose ya'll could just continue to remove combat from the game. But I promise you, in the long run, that will make the game more boring, less challenging, less rewarding, and ultimately lead to even more player decline.




You want interaction, conflict, engagement, strife. Some of these suggestions do the exact opposite of that.


Except that realistically, there is NO defence against a suicider. It doesn't matter how high a defence you have, full defensive allies, Max weapons tech, a suicider can and will still wreck your set regardless.
And this is something that has always been an issue.

I'm totally down for combat in a combat game, but I also believe that that is based around clan leaders skill at diplomacy, between clans, not some random asshole deciding that terrorising someone who HAS managed to use diplomacy to keep themselves safe is funny.
Not everyone has the time to dedicate to this game, and play because of the community they play with, rather than the game itself.

I know I'll never finish top of the tables for example, because I don't have the time to dedicate to doing that.
But, I still play for the factor of beating my own past scores, and seeing how well I can do, and, at the same time, I act as part of the team who goes after targets. Suiciding on me isn't going to bother me. But I know that some of my players, getting suicided on in a game that they're not really here for, pushes them out.

You mentioned war players leaving because they can't get wars.
Fight each other then.
But, they don't REALLY want to do that, what they actually want, is to beat on a target that they know in all likelihood can't/won't win, so they can gloat about how good they are.

That's certainly not always the case, but as a general rule, it's pretty accurate.


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Apr 9th 2024, 5:50:13

Originally posted by BlackHole:
Originally posted by Slagpit:
Originally posted by BlackHole:
Two things, Slag.

1. Is the clan admin marked somehow, so that people know that's who you have to spy to get that clan diplomacy detail?

2. Why is everyone against suiciders/terrorists/lone wolf surprise attacks? It's used as a derogatory word, and I honestly don't understand it. I kind of feel like it's a valuable part of the game/experience.



1) The clan admin is not marked.

2) You're asking why someone doesn't want their country to be attacked by terrorists? Doesn't that question essentially answer itself? It isn't fun to be on the receiving end of the suicide and the only way to truly counter it is by proactively killing anyone who might be a threat.



Right. I'm asking why, in a war game, where the main focus on the game is buying war units, why you want to take away more ability for people to start fluff and get into fights?


Take me for example. My entire time here can be summarized as a sh1t starter. Ive suicided. I've build an alliance that warred a bunch. I infiltrated alliances. I got teams to attack each other, thinking they were someone that they weren't. I've suicided some more.


A lot of people hate me. And that's cool. But I'll go out on a ledge and say that I'm tremendously valuable to the game. I've created a lot of reasons for people to just... do stuff. To hold meetings, to arrange kill runs, to engage in diplomacy, to talk trash on the forums and engage in propaganda.


People may hate me, but I think having people you can hate is unquestionably good for the game.

What I'm saying is that taking away the ability for sh1t starters to be sh1t starters is bad for the health of the game, overall. And I think demonizing suiciding is a bad idea.



Right up until the people suicided on quit the game, because they've put a huge effort into doing well, only to effectively be trolled because an individual quote "wants to start fluff".

Do you want alliances to simply start killing a 1 man tags and and players playing untagged off the bat OOP for their own security?
That doesn't benefit or grow the game either, it just drives more people away.

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Apr 9th 2024, 5:43:46

Originally posted by Requiem:
In the grand scheme of Earth Empires, where every thread tells a tale of conquest, companionship, and the occasional casualty (RIP Chevs aka Real Man aka Giga-Chad), our journey has indeed been one for the ages, from the early days of courageous strategies– OOP tag killing LaF– to the end game moral victory watching the G-Man get aided to 3b NW to forever be in the book of the illegitimate– time to make a new profile and get deleted by Slagpit (TM).

Ah, the timeline– a saga of friendship forged in the fires of digital warfare and strategies so crafty they could make a Swedish game mechanic blush– and did with the aid of Qzjul. From the inception of The BOMB, a beacon of innovation and mischief, to the strategies that saw us ascend to glory, we've Truly (pun intended) done it all. To think, it all began with a "suicidal" (Suck it old man, the only snowflake I see here) pact that blossomed into the unlikeliest of alliances, proving once and for all that in the heat of battle, even the fiercest of enemies can become the best of friends.

Our raids into the political conspiracy of alliance leadership, the thrill of undercover operations (with only the occasional slap on the wrist for our daring), and the endless pursuit of victory, have been nothing short of legendary. We've seen the rise and fall of Earth Empires, and through it all, we've stood together as Real Men.

To CNB, the fearless leader of "xSOLx," and to all who have been a part of this magnificent journey, I raise my glass. Here's to the battles fought, the friendships forged, and to the next chapter, wherever it may lead– hopefully lots of Trulys and hookers. May our paths cross again, and may we always remember the time when we ruled Earth Empires.

Salud, Mi Familia. The game may be over, but the legend will live on.
Yours in retirement (but I am always ready for a comeback), and I am playing in PDM (TM).

-Req

P.S: Never the aggressor. The insurance policy is undefeated. We win. SUCK IT NERDS!


Why was I not told you were in PDM? :p

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Apr 7th 2024, 12:12:21

fasc farmer/oiler, or tyr farmer.
occasionally theo techer, but I don't have the time to dedicate to that these days.

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Apr 1st 2024, 6:37:00

Originally posted by Slagpit:
Originally posted by Celphi:
Is the proposal here to make another news (beyond) war news and include a spy news?


Nope, was just curious how clans dealt with issues that aren't present in a public news feed.


Failed ops show up both to the country and to the tag admin.
From there, generally we try diplomatic measures like talking to the head of the other alliance, then go from there if things escalate etc...

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Apr 1st 2024, 6:34:10

Originally posted by Celphi:
Admittedly I haven’t played on alliance in awhile., but there’s definitely spy ops news in game on other servers. On TEAM the admin is notified as well as the person who it failed on. I would assume the same would occur on ALLIANCE.

The ops is also available after the game. (Example):
https://earthempires.com/...158/news?types=60,61&


It does. the clan admins can see all failed ops, harmful or otherwise.

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Mar 27th 2024, 23:15:56

Another thought.
Whilst war is indeed a part of the game, what we often saw happen was clans who would simply bulldoze a tag set in and set out, with no diplomacy, rhyme or reason, simply because they "didn't like" that tag. That doesn't keep players either. No one wants to play and get killed every single set because a group of other clans (and it was regularly coalitions) think its funny to do so.

Now, I'm not talking recent history, but going back way back, just to be clear.

Edited By: Drow on Mar 28th 2024, 5:45:01. Reason: Edit for clarity
See Original Post

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Mar 27th 2024, 13:35:06

he'll light a fart!!

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Mar 27th 2024, 13:34:00

Originally posted by Primeval:
Originally posted by Leto:
I agree with Coalie, and we need to go back to basics where relationships are the building blocks of the alliance server. We also need to nurture these new players and figure out a way to help integrate them so they can be good members of the community.

That requires all of us to do our part, not just the game mods. Every person that places game is unique and special with different needs. There are some great people who play this game that are able to take people under their wings and we need to best utilize a talent we have.

If the goal is to grow membership, utilizing everyone's email addresses when they create a game account. We could send out emails every round. Whenever we signed up for EE we all agreed to them. If you guys can do that, we can do the heavy lifting of making the game fun for them. We have a shared responsibility here, it's not just on the mods to make it happen.

I'll keep on sending out emails and messages to all the people I know, but if it's a numbers game and we're trying to canvas the largest amount possible. I know that single one act would generate the best return on the time investment.


Just for clarification, mods don't really do what I think you're implying. There is no community outreach or marketing staff that I'm aware of. But perhaps I misunderstood your post.


I suspect he's referring to making wholesale game changes here.
I don't think wholesale changes are needed, just that change in the meta.

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Mar 25th 2024, 12:47:17

Beer

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Mar 24th 2024, 13:52:59

The link you have followed may be broken or the page removed? Seems a bit cryptic to me :P

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Mar 22nd 2024, 14:48:03

Originally posted by BlackHole:
Slagpit - I'll say this, and I imagine everyone will disagree with me.


I think one of the biggest issues with any team/alliance servers is the utilization of outside tools. It creates barriers to entry that limit new players from coming to the game and competing/enjoying it. If there is any goal whatsoever, to grow this game with new players, rather than to limit the bleeding of old, I think it's something that needs to be considered.


In particular, bot assisted kill runs that take 10-20 seconds, and stonewalling by getting alerts via IRC pinged to your phone, are hugely problematic. They so overwhelmingly favor only the most hardcore of players, and the game becomes not a test of skill, but a test of who is most available, most frequently, and which side has more turns with more frequently available people.


I would love to see those outside tools removed from the game, so that information had to be figured out on the fly, making kill runs more challenging. I also think it'd be amazing if there was a cap to how many attacks could be done in a period of time, making it so that kill runs had to be done over half a day or more, giving people a chance to respond. Additionally, the penalty for dying is very high. I think being able to get back into the fight quicker would limit the downsides of being killed, while also increasing enjoyment in the game, by being able to play/compete again more quickly.



All of that said - I do not expect many, if any, to agree with these opinions. So feel free to ignore them :P


Used to do 30 second killruns without bot assistance, just calling breaks by hand. (That said, we had a lot more players to work with back in the day)
IRC pings aren't particularly hardcore, and walling used to be an art form, knowing just how many turns you could run, to ensure that you stay alive but don't immediately give away that you're online, or knowing just how much military to buy that it could be a chat runner's mistake, rather than being obvious you're online.
of course, the immediate stop of a run was simply to buy up big, then send a love message to someone trying to kill you lol




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Mar 20th 2024, 4:41:45

Good luck :)

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Mar 20th 2024, 4:38:38

Take it easy mate.
I feel ya on the behind the curtain drama.

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Mar 20th 2024, 2:19:56

Morning all.

As some of you may already know, doug has been dealing with some health issues in the last few months.
Recently, some new issues have arisen, and they are significantly more serious.
In this case, they are currently brain related.
As a result, I have asked doug to take a leave of absence from PDM, in order to sort his health issues out, and get healthy again.

We believe that long term, he should be ok, but for the moment, we believe some time away, focusing on his health and family, are in his best interest.

Cheers all.

Drow
PDM Pres

Edited By: Drow on Mar 20th 2024, 4:45:49
See Original Post

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Mar 20th 2024, 1:04:08

Originally posted by SuperFly:
Originally posted by H4xOr WaNgEr:
there used to be a culture that was strongly against cross server retaliation/bringing issues from one server to another. What happened to that? Why hasn't the community continued to enforce this? Such a culture existed for good reason.


Well I have been on both the giving and receiving end of cross server attacks. So I can only speak on my feelings. For myself back in the day I only cared about netting in team as in 1a I was always in war clans.

Well I’d have players purposefully target me in team server and taunt me about how they destroyed my netting round. So I’d find out what server they enjoyed netting on and wreck them over there as payback.

My thought has been and will always be that if you are gonna target me to ruin my experience in one server in which I netgain than I’ll return the favor to you on a country that you are netgaining on. If you don’t like me cross severing you than don’t come for me cuz I will come for you elsewhere.

Others might do it based strictly on hate for a player or just to get revenge or to grudge match as long as possible.


Do you also go hunt them down in other games to grief them there? "You ruined my set, so now I'll come ruin your game of Helldivers?"

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Mar 19th 2024, 14:09:56

Originally posted by Josey Wales:
I really, really wish you had just kept your word.

Now everyone is going to have to pay.

EVO & PDM….

Do you see what these liars have now done to you?

Josey

*********

Message from Rainbow Muffin Brigade (#283) sent on Mar 18, 2:05
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Josey,

I don't really see the point in assembling the war clans just to kill you guys for killing superfly and then missile dumping our netters. Our guys are taking it easy and waiting for action to pop up. We're not out here to attack anyone this set or had any plans to.

I hope whatever issue you and Cath have against superfly, you guys will get it out of your system and we can all move on next set.

I don't really see the appeal in gathering up the boys to kill a small independent clan that we've never had issues with prior. We're not even in "war mode", and if we are, it will be to kill bullies. I'd rather see your clan grow.

Cath at the end of the day is a good dude anyways. He's not a bully, just had some fallout with SF.

Let's just power through this misunderstanding and move on next set.







Josey, I think I need you to clear up what you mean here please. It feels like you are expressing an intent to hit Evo and PDM. I hope that I am not reading that correctly.

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Mar 19th 2024, 14:08:08



That's not what anyone has said.
Your religious beliefs have no relevance to the Alliance forums.
That is why I suggested the General Talk forums, where they may have relevance, as it is not a forum specifically dedicated to Alliance...

Edited By: Primeval on Mar 19th 2024, 16:21:32

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Mar 19th 2024, 13:53:35

Originally posted by Cathankins:
Originally posted by Coalie:
Originally posted by Cathankins:
Originally posted by Primeval:
If I have to keep deleting the same crap, I'm handing out time outs. I've done it in 3 threads already and I've left it at that up until now.




Is Judaism not welcome here?


Cath you are welcomed here regardless of your religious beliefs.






I am confused as to what I posted that is not allowed. Posters keep misrepresenting what I believe saying I hate people and this stuff and when I try to explain what our beliefs our it is deleted.


It seems like my posts are deleted if they have anything to do with Judaism. But posters keep attacking my beliefs.


So is it the Judaism that isn’t allowed here? I mean posters keep asking me about it or bringing it up when I explained it to them so I so I am confused


Maybe take the explanations to general talk, and they won't get deleted?

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