Verified:

Rockman Game profile

Member
3388

Dec 10th 2011, 17:23:25

You do not need to get your PCI up. You handle negative income by selling goods on the public market for cash. As a Communist Industrialist (Commie Indy), you would sell about 1/3rd of your jets and turrets every day to generate this cash. As a farmer (which could be democracy, dictator, fascist, or tyranny), you should be selling all of the food you've produced once or twice a day.

Cashing is what cashers (and no one else) should use. Once they have enough construction sites, they can use their surplus turns for cashing to generate extra cash. Techers should use a portion of their turns teching. Everyone else should be using their turns spying, attacking (only use Standard Strike and/or Planned Strike unless your target has provoked you), building, selling, and if they have excess turns, exploring or building more construction sites. You should explore to at least 2000 acres before you begin attacking, though.

You want to have a lot of production technology, somewhere between 10 points for each acre you have to as much as 40 points for each acre you have. You also want to have enough military that your country has a similar or lower landsize than those around the same networth as you. This will help decrease the chance that other people choose to attack you.

Don't worry about learning to stockpile until you learn the basics of the game. Just keep growing and boosting your economy and military. Once you are good enough to get to 20,000 or more acres, then you should worry about learning to stockpile.

Edited By: Rockman on Dec 10th 2011, 17:25:29
Back To Thread
See Subsequent Edit