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myerr21 Game profile

Member
533

Dec 21st 2023, 19:47:16

Back in the day, in Starcraft 1 you started with 4 workers, and the games were so much longer and flufftier because the ramp up phase took forever. Then in starcraft 2 they changed to like 6 or 8, i dont remember and eventualy went to like 10-12 and the games feel so much better. Have we ever thought of just trying like 10-20 CS to start the set?
Elders

gains [23:16:55] * Myerr!*@* added to ignore list

cloud-superfly: CP is ok

Requiem Game profile

Member
EE Patron
9092

Dec 22nd 2023, 1:55:27

Could or just bump the starting bpt up to 10-20? 5 bpt does seem useless and my first like 40-60 turns are just cs…

myerr21 Game profile

Member
533

Dec 24th 2023, 6:04:44

im sure theres some super min max bs i never deal with. i try to get to 10-12k acres and then start killing lol.
Elders

gains [23:16:55] * Myerr!*@* added to ignore list

cloud-superfly: CP is ok

Requiem Game profile

Member
EE Patron
9092

Dec 24th 2023, 14:22:46

Yeah for sure you cant bump it too much or you wouldn't have enough starting cash to build one BPT :p

Auk Game profile

Member
127

Dec 24th 2023, 22:12:49

Adding a starting amount of construction sites would speed up the game towards getting to the more exciting parts, but it retains the griefer friendly nature of spending a month to build a country only to have it practically destroyed in mere seconds.

I don't mind that. Starting cash can also be increased, along with food.

Alternatively, how about getting rid of CS altogether and then allow for the acres of land to determine construction speed?

This approach can be a start towards returning to the days where players primarily grabbed land from other players. With no construction sites, building a nice country would be less time consuming, and less griefer friendly. I've played many games that does this, it's actually nice.

Edited By: Auk on Dec 25th 2023, 1:21:39
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